
You will need a good chunk of GBs on your hard drive(s) available to do the next step. Keep in mind windows “manages” the paging file automatically to save disk space and adjusting this setting is usually considered an emergency alternative to purchasing additional RAM.
If you experience random crashes, this might solve your issue. You have around 16-32 GB additional free space on your drive(s) and run on limited RAM. Only follow this Virtual Ram step below if… Add exception/exclusion to your antivirus so the game can run freely. Use MSI Afterburner or similar program to ensure proper cooling of GPU/CPU. When game is running, open task manager and set priority of the games process to High or Very High. Disable Windows Game mode and related features (Game Bar etc…). Turn High Performance mode power option on in control panel. Add Transport Fever 2 into Windows Graphics settings as a classic app with High Performance mode on. If you are creating a custom map, simply selecting the lowest value on the slider for amount of trees also stops the creation of decorative rocks. Multiple people have implied the performance impact of reducing the amount of trees was significant enough, by mentioning that as their only or one of very few troubleshooting steps attempted.
Virtual Reality Prerendered frames – 1 (Personal preference, change setting based on your setup)Ĭurrently the only way trees can be removed is by using the in-game map editor tool, or by selecting a lower value in the custom map generator. Vertical Sync – Off (Highest FPS use off, screen tearing? use Fast). Triple Buffering – Off (Turn this On if V-sync is Fast or On). Threaded Optimization – On (Increases Performance). Texture Filtering Quality – High Performance (OR Performance, OR Quality). Texture Filtering Negative LOD bias – Allow (Increases Performance). Shader Cache – On (Increases Performance). Preferred Refresh rate – Highest available. Power Management Mode – Prefer Maximum Performance (Laptops, consider plugging in). OpenGL rendering GPU – YOUR GPU (Recommend anything but Intel).
Multi Frame Sampled AA – Off (Resource intensive). CUDA GPUs – All (Or set to your best GPU). Anti-aliasing Transparency – Off (Not many transparent elements closeup in this game). Anti-aliasing Mode – Application Controlled. Anti-aliasing Gamma Correction – On (Personal Preference). Anti-aliasing FXAA – Off (On Increases performance, reduces graphics and font visual quality). Anisotropic Filtering – Application Controlled. Image Sharpening – Off (Resource Intensive, can distort quality of image).